On the Astral Sea
Shaiziir
The KKK Shaiziir
Gargantuan vehicle
Level 6 Solo Artillery XP 875
Hull 250; Broken 125
Crew 50; Skeleton Crew 25
AC 18, Fortitude 16, Reflex 20, Will 18
Resist 10 all non-ship attacks
Speed 8
Crew Powers: Crew Clubs, Crew Slings, Kroola Regeneration
Ship Weapons: Deck Harpoon, Port Ballista, Starboard Ballista
Crew Clubs: Atk +2; Damage 1d6+[Str] physical; Melee 0; Melee.
Crew Slings: Atk +2; Damage 1d4+[Dex/Str] physical; Range 10/20; Reload Move.
Fore Ship Lance:Atk+3: Damage 2d8+[Str] physical; Melee 4; Brace +1d6.
Crow Gales Circle:Atk+2; Damage 1d10+[Int] physical and the target takes -2 on Navigation checks for 1 round; Ranged 20/40; Implement x2.
Port Ballista: Atk +3; Damage 2d6+[Dex] physical; Range 20/40; Reload Ship.
Starboard Ballista: Atk +2; Damage 2d6+[Dex] physical; Range 30/60; Reload Ship.
Kroola Regeneartion
Encounter; Healing
Minor Action; Personal
Effect: The ship recovers 10 crew.
Aftereffect: The ship recovers 5 crew.