On the Astral Sea
Average Height: 5´ 6˝–6´ 2˝
Average Weight: 140–230 lb.
Ability Scores: +2 Charisma, +2 Constitution or Intelligence
Speed: 6 squares
Languages: Common, Infernal, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You have a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level.
Infernal Wrath: You can use infernal wrath as an encounter power.
Infernal Wrath – Tiefling Racial Power
Encounter – Fire
Free Action – Close burst 10
Trigger: An enemy in the burst hits you.
Target: The triggering enemy
Effect: The target takes 1d6 + Intelligence or Charisma modifier fire damage.
Level 11: The target takes 2d6 + Intelligence or Charisma modifier fire damage.
Level 21: The target takes 3d6 + Intelligence or Charisma modifier fire damage.
There are those who say that the Bael Turathi empire has fallen. In the Astral Sea, these people are called “fools.” The Turathi Empire thrives on the waters of the celestial realms, choking at the bit of their infernal benefactors. Though the imperialistic and decadent tieflings have lost their old nobility (along with their foothold) in the Prime, devils are nothing if not clever. The flag of Bael Turath flies high over the masts of its fleets, and its boundaries only push outward..