On the Astral Sea
Wardens of extraplanar gateways, made from the celestial demesnes.
Average Height: 6´ 2˝–6´ 8˝
Average Weight: 210–315 lb.
Ability Scores: +2 Constitution, +2 Charisma or Wisdom
Speed: 6 squares
Vision: Low-light vision
Languages: Common, choice of one other
Skill Bonuses: +2 Perception, +2 Religion
Astral Serenity: While you are not bloodied, you gain a +2 bonus to saving throws against effects that deal ongoing damage.
Immortal Origin: Your ancestors were native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.
Warp Evasion: After you are unwillingly pulled, pushed, slid, or teleported by an effect, you can teleport to any adjacent unoccupied square as an immediate reaction.
Anchorage: You have the anchorage power.
Anchorage – Rocca Racial Power
You reach into the weave of a portal as it is about to coalesce, and violently redirect it.
Immediate Interrupt – Close burst 5
Trigger: A creature in the burst is targeted with a power that has the teleportation keyword.
Target: One enemy that used the triggering power
Attack: Constitution +3 vs. Will, Wisdom +3 vs. Will, or Charisma +3 vs. Will
Level 11: Constitution +6 vs. Will, Wisdom +6 vs. Will, or Charisma +6 vs. Will
Level 21: Constitution +9 vs. Will, Wisdom +9 vs. Will, or Charisma +9 vs. Will
Hit: The triggering creature appears in a square adjacent to you, and the triggering power has no effect on the creature. If the triggering creature is an enemy, then it also takes 1d6 + Constitution modifier damage.
Level 11: If the triggering creature is an enemy, then it also takes 2d6 + Constitution modifier damage.
Level 21: If the triggering creature is an enemy, then it also takes 3d6 + Constitution modifier damage.
After the appearance of the primal spirits on the Material Plane, the gods created the rocca, or portal hounds, to safeguard the planar gateways between the Astral Sea and the Prime from possible retaliation by the spirits. The promised invasion never came, but the rocca are nothing if not loyal to their ancient charge. These archons were crafted from the earth of a dozen disparate demesnes. Their mixed origins create a feeling of wanderlust that is only sated within the energy field of extraplanar portals, which are likewise the joining of distant lands. Unlike other races, the rocca do not vie to expand their borders; their innate connection to conjuration magic makes the concept of linear territory confusing and inefficient. When rocca desire a location, they build a new city over the spot, and connect it to their other communities through extradimensional causeways and circles. Rocca are natural wardens for places of travel and trade, and are just as obvious as targets for pirates, invaders, and hungry ur-gods. But at least things stay busy.