Sailing (Wisdom)

You have learned the art of sailing—you know how to keep a ship in running shape over the many dangers that threaten the only thing between you and certain death.

Run a Clean Ship
Make a Sailing check to perform maintenance on your ship over the course of a day.
Run a Clean Ship: Eight hours.

  • DC: 10 + the level of your ship. This DC increases if your ship is at half hit points, is undermanned, or is navigating terrain that is hostile to the ship (meteor fields, acid seas, etc).
  • Success: The ship proceeds as normal for the day without additional penalty.
  • Failure: Your ship consumes double the normal supplies in maintenance.

Aid Officer
Make a Sailing check to support another officer’s commands.
Aid Officer: 1 ship action.

  • DC: Base DC 15. Circumstances such as weather or ongoing effects on the ship can raise the difficulty of this check..
  • Success: One ally gains a +2 crew bonus to its next Navigation skill check, its next Engineering skill check, or its next Diplomacy or Intimidate checks to command the crew. For every 5 points by which you beat the DC, this bonus increases by +1. Crew bonuses stack, but a crew bonus to any stat cannot exceed the ship’s quality rating.
  • Failure: No effect.

Recover Deck
Make a Sailing check to help your ship recover from negative effects.
Steady the Ship: 1 ship action.

  • DC: Base DC 15. Circumstances such as weather or ongoing effects on the ship can raise the difficulty of this check..
  • Success: The ship gains a +2 crew bonus to its saving throws until the start of your next turn. For every 5 points by which you beat the DC, this bonus increases by +1. Crew bonuses stack, but a ship’s crew bonus to any stat cannot exceed its quality rating.
  • Failure: No effect.

Steady the Ship
Make a Sailing check to raise your ship’s Reflex or Fortitude defense against attacks for the next round.
Steady the Ship: 1 ship action.

  • DC: Base DC 15. Circumstances such as weather or ongoing effects on the ship can raise the difficulty of this check..
  • Success: The ship gains a +2 crew bonus to its Reflex or Fortitude defense (your choice) until the start of your next turn. For every 5 points by which you beat the DC, this bonus increases by +1. Crew bonuses stack, but a ship’s crew bonus to any stat cannot exceed its quality rating.
  • Failure: No effect.

Sailing (Wisdom)

On the Astral Sea Marco_Polaris